LightGreenTint
The green the glow of a structure adds to the cells it reaches.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
1000
[GRENLAMP] ; the stock green light postLightVisibility=4000LightIntensity=0.01LightRedTint=0.01LightGreenTint=1.5LightBlueTint=0.01The figure is a fraction of full strength on the same scale the map’s own color grading uses, so 1 adds as much green at the structure’s center as a fully lit map already carries and the addition falls away to nothing at LightVisibility, exactly as LightIntensity does. A negative figure takes green out of the cells instead.
What reaches the screen is the balance between the three tints rather than their size, which LightRedTint covers.
A file read after rules.ini that names the same section without this key cuts the stored figure back to a whole number before storing it again, so a 1.5 green drops to 1 and a 0.01 green drops out of the light altogether.