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LightGreenTint

The green the glow of a structure adds to the cells it reaches.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
1000
rules.ini
[GRENLAMP] ; the stock green light post
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01

The figure is a fraction of full strength on the same scale the map’s own color grading uses, so 1 adds as much green at the structure’s center as a fully lit map already carries and the addition falls away to nothing at LightVisibility, exactly as LightIntensity does. A negative figure takes green out of the cells instead.

What reaches the screen is the balance between the three tints rather than their size, which LightRedTint covers.

A file read after rules.ini that names the same section without this key cuts the stored figure back to a whole number before storing it again, so a 1.5 green drops to 1 and a 0.01 green drops out of the light altogether.