MaxDamage
The ceiling one application of damage is held to once armor and distance have been taken into account.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- integer
- When omitted
1000
The cap closes the same step that scales a raw figure by the warhead’s Verses entry for the target’s armor, thins it with the distance from the blast, and lifts it back to MinDamage where the thinning went too far. It applies to one object taking one blow, so a blast that reaches several objects is capped separately against each of them.
Two things pass it by. A negative figure — healing — is returned before the cap, and damage the engine marks as forced skips the whole step, so a crate’s direct hit on the unit that collected it lands at its written figure however small the cap.