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MinDamage

The smallest damage a warhead may deal to a target close to the impact.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
integer
When omitted
1

Damage is scaled by the warhead’s Verses percentage against the target’s armor and then divided by distance from the impact. This value is the floor the result is raised to, but only while that divisor is below 4 — past that the shot is allowed to fall away to nothing. The figure is then capped by MaxDamage.