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NodGateOne

The BuildingType that joins a Nod wall running east to west.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
class
When omitted
none

The named BuildingType connects to Nod walls (NAWALL in the stock rules) along the east-west axis. A Nod wall cell directly east or west of it joins it, so an east-west wall run passes through the structure. A wall cell directly north or south of it does not join it, and the wall ends there. Brick and sandbag walls never join it; GDIGateOne and GDIGateTwo connect those. Connection frames compares all the gate keys.

Naming the type also lets it be placed over Nod wall cells that the placing house owns, whatever their damage. An ordinary wall BuildingType can replace only a damaged segment.

When the type is placed or taken off the map, the wall cells at both ends of its run update their connections. These are the cell just west of its origin cell and the cell three cells east of it. The offsets assume a gate three cells long, so a type of any other length updates the wrong cells.

This key and Gate=yes are independent. Gate=yes gives the type its opening door and can remove the house’s walls from its footprint when it is placed, under the conditions in Placing a gate. This key gives it the wall connection. A type can have either without the other.

See also — walls-and-gates, Gate