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Points

Parsed score value that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0
Used by the game
No — loaded but not used

The name promises a score awarded for destroying an object of the type. The one assignment stores the figure twice, once under that name and once as the type’s reward rating, and neither copy reaches anything that runs.

No gameplay path reads the score copy. The reward copy is added to ThreatPosed to give an object its worth as a prize, but the only routine that ranks objects by that worth — a picker that would aim a superweapon at the most valuable enemy structure — has no caller.

See alsoThreatPosed, Category