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ProduceCashStartupOneTime

Added in 0.2.0

Limits a structure's capture bonus to the first time it is paid, however often the structure changes hands afterward.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
rules.ini
[CAOILD]
Capturable=yes
ProduceCashStartup=1000
ProduceCashStartupOneTime=yes ; the bonus is paid once, not on every recapture

With ProduceCashStartupOneTime=yes, a structure pays its ProduceCashStartup bonus only once. Later captures from a neutral house transfer the structure without the bonus. With no, every capture from a neutral house pays the bonus again, so a structure that returns to a neutral house and is captured again pays twice.

The payment is recorded on the structure itself, not on its type or on a house, and saved games keep the record. A structure that undeploys and is deployed again counts as a new structure and can pay again; Buildings that produce cash covers that case.

History

  1. Added0.2.0In development

    Let a structure produce cash on an interval