ProduceCashStartupOneTime
Added in 0.2.0
Limits a structure's capture bonus to the first time it is paid, however often the structure changes hands afterward.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
[CAOILD]Capturable=yesProduceCashStartup=1000ProduceCashStartupOneTime=yes ; the bonus is paid once, not on every recaptureWith ProduceCashStartupOneTime=yes, a structure pays its ProduceCashStartup bonus only once. Later captures from a neutral house transfer the structure without the bonus. With no, every capture from a neutral house pays the bonus again, so a structure that returns to a neutral house and is captured again pays twice.
The payment is recorded on the structure itself, not on its type or on a house, and saved games keep the record. A structure that undeploys and is deployed again counts as a new structure and can pay again; Buildings that produce cash covers that case.
History
- Added0.2.0In development