ProduceCashStartup
The credits paid to a house that captures the structure from a neutral house.
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
[CAOILD]Capturable=yesProduceCashStartup=1000 ; credits, paid once as the structure changes handsA house that captures this structure from a neutral house receives this many credits. A neutral house is one whose country sets MultiplayPassive=yes. Capturing the structure from another player pays no bonus; the new owner receives only whatever the structure pays on a schedule.
No bonus is paid when the value is zero or less, or when the capturing house is itself neutral.
The bonus is independent of the recurring payment. A type can set only this key, for a tech structure that is worth a lump sum on capture and nothing afterward. The bonus does not count against ProduceCashBudget and is not limited by it.
Each capture from a neutral house pays the bonus again, unless ProduceCashStartupOneTime=yes limits it to one payment per structure.
ProduceCashStartupOneTime, ProduceCashAmount, Capturable, MultiplayPassive, capture, produce-cashHistory
- Added0.2.0In development