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ProduceCashStartup

Added in 0.2.0

The credits paid to a house that captures the structure from a neutral house.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0
rules.ini
[CAOILD]
Capturable=yes
ProduceCashStartup=1000 ; credits, paid once as the structure changes hands

A house that captures this structure from a neutral house receives this many credits. A neutral house is one whose country sets MultiplayPassive=yes. Capturing the structure from another player pays no bonus; the new owner receives only whatever the structure pays on a schedule.

No bonus is paid when the value is zero or less, or when the capturing house is itself neutral.

The bonus is independent of the recurring payment. A type can set only this key, for a tech structure that is worth a lump sum on capture and nothing afterward. The bonus does not count against ProduceCashBudget and is not limited by it.

Each capture from a neutral house pays the bonus again, unless ProduceCashStartupOneTime=yes limits it to one payment per structure.

History

  1. Added0.2.0In development

    Let a structure produce cash on an interval