Skip to content

ProduceCashAmount

Added in 0.2.0

The credits a structure pays its owner each interval, taken from them instead when the figure is negative.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0
rules.ini
[MYDERRICK] ; example BuildingType registered in [BuildingTypes]
ProduceCashAmount=100 ; credits
ProduceCashDelay=750 ; frames between payments

Each time the ProduceCashDelay interval runs out, this many credits go to the house that owns the structure. They go straight to its credits: they pass through no refinery, are not counted as harvested, and ignore the silo limit. A damaged structure pays the full amount.

A negative value takes that many credits each interval instead. The charge comes out of the owner’s credits first, then out of Tiberium stored in its structures. Once both run out, the rest of the charge is dropped, so the owner never goes into debt.

Zero produces nothing. Buildings that produce cash owns the interval, the budget, the power test, and everything else that stops a structure paying.

History

  1. Added0.2.0In development

    Let a structure produce cash on an interval