ProduceCashDelay
The frames between one structure's cash payments, and the switch that turns them on at all.
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
[CAOILD]ProduceCashAmount=100ProduceCashDelay=750 ; 50 seconds at 15 frames a secondA structure pays ProduceCashAmount once every ProduceCashDelay frames. The count starts when the structure opens for business, and it restarts from the full delay after each payment and on each capture. Each structure keeps its own count, so two structures of the same type built a few seconds apart also pay a few seconds apart.
A value of zero or less turns the recurring payment off. A type that sets ProduceCashAmount without this key never pays on a schedule, although it can still pay ProduceCashStartup on capture.
On a Powered=yes structure, the count pauses while the structure lacks power and resumes with the frames it had left. Buildings that produce cash says what counts as lacking power.
History
- Added0.2.0In development