Scorches3
Parsed smudge list that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- typelist
- When omitted
(empty)- Used by the game
- No — loaded but not used
One of the five scorch lists the section carries, each stored in its own place and none of them read. Scorches covers what actually decides which mark a blast leaves.