TiberiumChainReaction
Sets off the Tiberium in the cell the animation starts on.
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
When the animation starts on a cell that holds Tiberium, it removes all the Tiberium from that cell and sets off an explosion there. Damage covers the explosion’s damage and the debris it can leave.
The cell is checked when the animation starts, not while it plays. An animation created with a delay starts when the delay ends, not when it is created. An animation that RandomLoopDelay pauses between passes starts again when each pause ends, so the cell is checked again then. Tiberium that reaches the cell between these checks is not set off. An animation that switches to this type through Next is checked when it switches.
Only the one cell is set off. Unlike Tiberium set off by a weapon, the explosion does not set off neighboring Tiberium in turn.
An animation placed by Play Anim At still sets off the Tiberium under it, because the action marks it harmless only after it has started. A type it later switches to through Next plays no Report sound and sets off no Tiberium.