TiberiumChainReaction
Sets off the Tiberium in the cell the animation starts on.
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
The check happens once, as the animation starts — after any delay it was created with, not when it was asked for — and only where the cell under it already holds Tiberium. Damage covers what the detonation does to the growth and to whatever is standing in it.
The blast is issued with adjacent growth expressly left alone, so it does not ripple outward the way a Tiberium field set off by a weapon does. One cell goes up, and nothing beyond it is set off in turn.
An animation placed by Play Anim At is marked inert only after it is created, so the detonation has already run by then. The mark takes effect on any later start — the sound and detonation of a type the animation chains into through Next are suppressed.