TiberiumExplosionDamage
Damage a Tiberium chain-reaction animation deals where it stands.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- integer
- When omitted
100
An animation with TiberiumChainReaction=yes that starts on a Tiberium cell removes all the Tiberium from the cell. It then deals this much damage at its position through C4Warhead. An animation that a trigger action plays does neither. The damage is fixed: the Tiberium type, the amount removed and the animation’s settings do not change it.
The blast has no attacker, so no house is credited with its kills.