TiberiumExplosionDamage
Damage a Tiberium chain-reaction animation deals where it stands.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[CombatDamage]- Value
- integer
- When omitted
100
An animation declaring TiberiumChainReaction=yes standing on Tiberium strips the cell bare and applies this figure through C4Warhead at its own position. The figure is fixed: it does not scale with the Tiberium type, the growth stage removed, or the animation’s own settings.