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TiberiumExplosionDamage

Damage a Tiberium chain-reaction animation deals where it stands.

Specification
Applies to
global rules
File
rules.ini
Section
[CombatDamage]
Value
integer
When omitted
100

An animation with TiberiumChainReaction=yes that starts on a Tiberium cell removes all the Tiberium from the cell. It then deals this much damage at its position through C4Warhead. An animation that a trigger action plays does neither. The damage is fixed: the Tiberium type, the amount removed and the animation’s settings do not change it.

The blast has no attacker, so no house is credited with its kills.

See also — tiberium, Debris