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TypeImmune

Stops an object taking damage from any object of exactly its own type and house, including itself.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
rules.ini
[MYARTILLERY] ; a UnitType registered in [VehicleTypes]
TypeImmune=yes ; the battery's splash cannot hurt its own members

A hit is blocked only when the attacker is of the same type and belongs to the same house. Fire from an allied house still lands, and so does fire from a different type, however similar.

A blocked hit costs the object no strength.

These hits still land in full:

  • forced damage, such as a demolition charge going off, a vehicle crushing the object, a trigger destroying it, or a firestorm wall;
  • damage with no attacker, such as a shot still in flight after the object that fired it has been destroyed;
  • a Webby=yes warhead, which still entangles infantry.

Healing is never blocked.

See also — Immune, Armor, VeteranArmor