VeteranArmor
Damage taken by an object holding the armor ability is divided by this value plus one.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
1
This figure is a divisor, so raising it reduces damage taken: the default halves incoming damage, and 0 leaves it unchanged. It reaches only an object whose rank grants it the STRONGER ability through VeteranAbilities or EliteAbilities.
The reduction is applied after the house and per-object armor biases and before the floor that keeps any damaging hit worth at least one point. Forced damage skips the whole chain, and so does a negative amount, which is how healing is delivered.
See also — veterancy