VeteranArmor
Damage taken by an object holding the STRONGER ability is divided by this value plus one.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
1
Raising the value reduces the damage the object takes: the default halves it, and 0 leaves it unchanged. Only an object whose rank grants the STRONGER ability through VeteranAbilities or EliteAbilities is affected.
The reduction applies after the house’s armor multiplier and any armor crate bonus, and before the warhead’s Verses and distance falloff. At this stage a hit is never reduced below one point, but the warhead can still lower it afterward.
Forced damage and healing skip the reduction.
See also — veterancy