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VeteranArmor

Damage taken by an object holding the armor ability is divided by this value plus one.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
1

This figure is a divisor, so raising it reduces damage taken: the default halves incoming damage, and 0 leaves it unchanged. It reaches only an object whose rank grants it the STRONGER ability through VeteranAbilities or EliteAbilities.

The reduction is applied after the house and per-object armor biases and before the floor that keeps any damaging hit worth at least one point. Forced damage skips the whole chain, and so does a negative amount, which is how healing is delivered.

See alsoveterancy