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VoiceMove

The responses an object speaks when the player gives it an order other than an attack.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
list of sounds
When omitted
(empty)
rules.ini
[MYTANK] ; a UnitType registered in [VehicleTypes]
VoiceMove=MYTANK_Move1,MYTANK_Move2 ; sound IDs registered in SOUND.INI

This list covers every player-issued order that is not an attack — moving, guarding, harvesting, entering a transport, deploying — because the acknowledgement is chosen on a single test for the attack mission and everything else falls here. VoiceAttack is the other side of that test.

One entry is picked at random and played at full volume, without distance fading. Ordering a group produces one response, not one per object: the first object to act speaks and the rest of that order is silenced. Names are matched and picked as VoiceSelect describes.