VoiceMove
The responses an object speaks when the player gives it an order other than an attack.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- list of sounds
- When omitted
(empty)
[MYTANK] ; a UnitType registered in [VehicleTypes]VoiceMove=MYTANK_Move1,MYTANK_Move2 ; sound IDs registered in SOUND.INIThis list covers every player-issued order that is not an attack — moving, guarding, harvesting, entering a transport, deploying — because the acknowledgement is chosen on a single test for the attack mission and everything else falls here. VoiceAttack is the other side of that test.
One entry is picked at random and played at full volume, without distance fading. Ordering a group produces one response, not one per object: the first object to act speaks and the rest of that order is silenced. Names are matched and picked as VoiceSelect describes.