VoiceSelect
The responses an object speaks when it is selected.
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- list of sounds
- When omitted
(empty)
[MYTANK] ; a UnitType registered in [VehicleTypes]VoiceSelect=MYTANK_Sel1,MYTANK_Sel2 ; sound IDs registered in SOUND.INIOne entry is picked from the list at random and played at full volume — not as a positional sound effect, so an object selected far off the visible screen is as loud as one under the cursor. The response is spoken only for a house the player controls.
Selecting several objects at once does not produce several responses. The first object that is actually selected speaks, and the rest of that selection is silenced, whether the objects were taken with a band box, a group key or a replayed recording.
Names are matched against the IDs registered in SOUND.INI; anything unmatched is dropped, so a list of nothing but misspellings leaves the type silent rather than falling back on anything. Writing the key with nothing after the = is a different thing: the read finds no value and keeps whatever an earlier rules file set. The other four voice lists are read the same way.