WindEffect
How strongly the prevailing wind carries a particle sideways.
Specification
- Applies to
- ParticleType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
The wind pushes a particle by a fixed step of at most two leptons on each axis, in the direction WindDirection names. What this figure changes is either how often that step lands or how large it is, and which of the two depends on the behavior.
Gas and WeakGas particles take the step on one frame in ten divided by this figure, rounded down, so the scale is coarse and saturates quickly:
| Value | Step applied |
|---|---|
0 or less | never |
1 | one frame in ten |
2 | one frame in five |
3 | one frame in three |
4 or 5 | every other frame |
6 through 10 | every frame |
Smoke particles work the other way: the step lands every frame and is multiplied by this figure instead, so the drift scales without any ceiling, and a negative value carries the puff upwind. Fire, Spark, Railgun and Web particles ignore the setting entirely.