Skip to content

AnimAux1

The first frame, frame count and step delay of a structure's first auxiliary animation.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
string
When omitted
0,1,0

AnimAux1 is the frame sequence a NukeSilo=yes structure plays while it holds its door open for a launch. No other structure plays it. The value takes the same three numbers as AnimIdle: first frame, frame count and delay. The delay is used as written, with no game-speed adjustment. A damaged structure running this sequence draws damaged frames placed after the end of all four sequences, as AnimIdle describes.

The silo switches to this sequence when its AnimActive door-opening sequence reaches its last frame. The missile leaves 14 game frames later, and the silo then closes its door with AnimAux2.