AnimAux1
The first frame, frame count and step delay of a structure's first auxiliary animation.
Specification
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- string
- When omitted
0,1,0
The value has the form AnimIdle describes, and the same damaged-frame arithmetic applies to it.
One path reaches the sequence. A NukeSilo=yes structure holds its door open on it, between the AnimActive sequence that opened the door and the AnimAux2 sequence that closes it, and stays on it for 14 game frames before the missile leaves.