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AnimAux1

The first frame, frame count and step delay of a structure's first auxiliary animation.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
string
When omitted
0,1,0

The value has the form AnimIdle describes, and the same damaged-frame arithmetic applies to it.

One path reaches the sequence. A NukeSilo=yes structure holds its door open on it, between the AnimActive sequence that opened the door and the AnimAux2 sequence that closes it, and stays on it for 14 game frames before the missile leaves.