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AnimAux2

The first frame, frame count and step delay of a structure's second auxiliary animation.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
string
When omitted
0,1,0

AnimAux2 is the frame sequence a NukeSilo=yes structure plays while it closes its door after a launch. No other structure plays it. The value takes the same three numbers as AnimIdle: first frame, frame count and delay. The delay is used as written, with no game-speed adjustment. A damaged structure running this sequence draws damaged frames placed after the end of all four sequences, as AnimIdle describes.

The silo switches to this sequence once the missile has left, after AnimAux1 has held the door open. Six game frames later it returns to AnimIdle, whether or not this sequence has reached its last frame.