AnimAux2
The first frame, frame count and step delay of a structure's second auxiliary animation.
Specification
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- string
- When omitted
0,1,0
The value has the form AnimIdle describes, and the same damaged-frame arithmetic applies to it.
One path reaches the sequence. A NukeSilo=yes structure closes its door on it once the missile is away, and drops back to AnimIdle six game frames later.