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AnimAux2

The first frame, frame count and step delay of a structure's second auxiliary animation.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
string
When omitted
0,1,0

The value has the form AnimIdle describes, and the same damaged-frame arithmetic applies to it.

One path reaches the sequence. A NukeSilo=yes structure closes its door on it once the missile is away, and drops back to AnimIdle six game frames later.