AnimActive
The first frame, frame count and step delay of a structure's working animation.
Specification
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- string
- When omitted
0,1,0
The value has the form AnimIdle describes, and the same damaged-frame arithmetic applies to it.
Three structures switch to this sequence: a ConstructionYard=yes structure while something it placed is building, a UnitReload=yes structure while it reloads whatever it is in radio contact with, and a NukeSilo=yes structure opening its door for a launch. The silo holds the sequence until it reaches its last frame and then moves to AnimAux1.