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AnimActive

The first frame, frame count and step delay of a structure's working animation.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
string
When omitted
0,1,0

The value has the form AnimIdle describes, and the same damaged-frame arithmetic applies to it.

Three structures switch to this sequence: a ConstructionYard=yes structure while something it placed is building, a UnitReload=yes structure while it reloads whatever it is in radio contact with, and a NukeSilo=yes structure opening its door for a launch. The silo holds the sequence until it reaches its last frame and then moves to AnimAux1.

See alsoAnimIdle, AnimAux1, AnimAux2