AnimActive
The first frame, frame count and step delay of a structure's working animation.
Specification
- Applies to
- BuildingType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- string
- When omitted
0,1,0
AnimActive is the frame sequence a structure’s artwork plays while the structure is working. The value takes the same three numbers as AnimIdle: first frame, frame count and delay. The delay is used as written, with no game-speed adjustment. A damaged structure running this sequence draws damaged frames placed after the end of all four sequences, as AnimIdle describes.
Three kinds of structure play the sequence:
- A
ConstructionYard=yesstructure plays it while a structure it placed is being built. - A
UnitReload=yesstructure plays it while it reloads the object docked with it. - A
NukeSilo=yesstructure plays it to open its door for a launch. The silo stays on the sequence until it reaches the last frame, then switches toAnimAux1. With a delay of0, it switches toAnimAux1at once.