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AnimActive

The first frame, frame count and step delay of a structure's working animation.

Specification
Applies to
BuildingType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
string
When omitted
0,1,0

AnimActive is the frame sequence a structure’s artwork plays while the structure is working. The value takes the same three numbers as AnimIdle: first frame, frame count and delay. The delay is used as written, with no game-speed adjustment. A damaged structure running this sequence draws damaged frames placed after the end of all four sequences, as AnimIdle describes.

Three kinds of structure play the sequence:

  • A ConstructionYard=yes structure plays it while a structure it placed is being built.
  • A UnitReload=yes structure plays it while it reloads the object docked with it.
  • A NukeSilo=yes structure plays it to open its door for a launch. The silo stays on the sequence until it reaches the last frame, then switches to AnimAux1. With a delay of 0, it switches to AnimAux1 at once.
See also — AnimIdle, AnimAux1, AnimAux2