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BurstDelay0

The gap in frames between the first and second shot of a burst.

Specification
Applies to
WeaponType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
-1
rules.ini
[MyTwinCannon] ; example WeaponType
Burst=2
BurstDelay0=4 ; four frames between the first shot and the second

The value is the reload delay the firing object is given once its first shot of a burst has gone off, in game frames. -1 asks for a random three to five frames instead, and so does any burst whose Burst is not above 1, because the first shot is then also the last and pays ROF.

The gap is taken as written, without the house rate-of-fire bias, the random padding or the veteran rate-of-fire ability that the burst’s closing ROF is subject to. Burst covers how the shots of a burst are counted and which weapons ignore the short gap altogether.