BurstDelay0
The gap in frames between the first and second shot of a burst.
Specification
- Applies to
- WeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
-1
BurstDelay0 is the wait, in game frames, after the first shot of a burst and before the second. -1 gives a random three to five frames instead.
[MyTwinCannon] ; example WeaponTypeBurst=2BurstDelay0=4 ; four frames between the first shot and the secondThe wait applies only when Burst is above 1. With Burst=1, the first shot is the last of the burst and is followed by ROF instead.
Any value other than -1 is used as written. The house rate-of-fire bias, the random extra frames and the veteran rate-of-fire ability change only the ROF wait. Burst lists the weapons and structures that never use the short gap.