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BurstDelay0

The gap in frames between the first and second shot of a burst.

Specification
Applies to
WeaponType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
-1

BurstDelay0 is the wait, in game frames, after the first shot of a burst and before the second. -1 gives a random three to five frames instead.

rules.ini
[MyTwinCannon] ; example WeaponType
Burst=2
BurstDelay0=4 ; four frames between the first shot and the second

The wait applies only when Burst is above 1. With Burst=1, the first shot is the last of the burst and is followed by ROF instead.

Any value other than -1 is used as written. The house rate-of-fire bias, the random extra frames and the veteran rate-of-fire ability change only the ROF wait. Burst lists the weapons and structures that never use the short gap.