BurstDelay3
The gap in frames between the fourth and fifth shot of a burst.
Specification
- Applies to
- WeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
-1
[MyChaingun] ; example WeaponTypeBurst=5BurstDelay3=3 ; three frames between the fourth shot and the fifthThe value is the reload delay the firing object is given once its fourth shot of a burst has gone off, in game frames. -1 asks for a random three to five frames instead, and the assignment is reached only on a weapon whose Burst is above 4; at a burst of exactly four the fourth shot is the last one and pays ROF.
This is the last gap the weapon can name. The fifth shot and every one after it takes a random three to five frames whatever these assignments say, because the table holds only four entries and no assignment reaches past it.