BurstDelay3
The gap in frames between the fourth and fifth shot of a burst.
Specification
- Applies to
- WeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
-1
BurstDelay3 is the wait, in game frames, after the fourth shot of a burst and before the fifth. -1 gives a random three to five frames instead.
[MyChaingun] ; example WeaponTypeBurst=5BurstDelay3=3 ; three frames between the fourth shot and the fifthThe wait applies only when Burst is above 4. With Burst=4, the fourth shot is the last of the burst and is followed by ROF instead.
Any value other than -1 is used as written. The house rate-of-fire bias, the random extra frames and the veteran rate-of-fire ability change only the ROF wait. Burst lists the weapons and structures that never use the short gap.
No key sets the wait after the fifth or a later shot. Those gaps are a random three to five frames.