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BurstDelay3

The gap in frames between the fourth and fifth shot of a burst.

Specification
Applies to
WeaponType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
-1

BurstDelay3 is the wait, in game frames, after the fourth shot of a burst and before the fifth. -1 gives a random three to five frames instead.

rules.ini
[MyChaingun] ; example WeaponType
Burst=5
BurstDelay3=3 ; three frames between the fourth shot and the fifth

The wait applies only when Burst is above 4. With Burst=4, the fourth shot is the last of the burst and is followed by ROF instead.

Any value other than -1 is used as written. The house rate-of-fire bias, the random extra frames and the veteran rate-of-fire ability change only the ROF wait. Burst lists the weapons and structures that never use the short gap.

No key sets the wait after the fifth or a later shot. Those gaps are a random three to five frames.