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BurstDelay3

The gap in frames between the fourth and fifth shot of a burst.

Specification
Applies to
WeaponType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
-1
rules.ini
[MyChaingun] ; example WeaponType
Burst=5
BurstDelay3=3 ; three frames between the fourth shot and the fifth

The value is the reload delay the firing object is given once its fourth shot of a burst has gone off, in game frames. -1 asks for a random three to five frames instead, and the assignment is reached only on a weapon whose Burst is above 4; at a burst of exactly four the fourth shot is the last one and pays ROF.

This is the last gap the weapon can name. The fifth shot and every one after it takes a random three to five frames whatever these assignments say, because the table holds only four entries and no assignment reaches past it.