BurstDelay1
The gap in frames between the second and third shot of a burst.
Specification
- Applies to
- WeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
-1
[MyTripleCannon] ; example WeaponTypeBurst=3BurstDelay1=6 ; six frames between the second shot and the thirdThe value is the reload delay the firing object is given once its second shot of a burst has gone off, in game frames. -1 asks for a random three to five frames instead, and the assignment is reached only on a weapon whose Burst is above 2; at a burst of exactly two the second shot is the last one and pays ROF.
The gap is taken as written, without the house rate-of-fire bias, the random padding or the veteran rate-of-fire ability that the burst’s closing ROF is subject to. Burst covers how the shots of a burst are counted and which weapons ignore the short gap altogether.