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BurstDelay1

The gap in frames between the second and third shot of a burst.

Specification
Applies to
WeaponType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
-1

BurstDelay1 is the wait, in game frames, after the second shot of a burst and before the third. -1 gives a random three to five frames instead.

rules.ini
[MyTripleCannon] ; example WeaponType
Burst=3
BurstDelay1=6 ; six frames between the second shot and the third

The wait applies only when Burst is above 2. With Burst=2, the second shot is the last of the burst and is followed by ROF instead.

Any value other than -1 is used as written. The house rate-of-fire bias, the random extra frames and the veteran rate-of-fire ability change only the ROF wait. Burst lists the weapons and structures that never use the short gap.