BurstDelay2
The gap in frames between the third and fourth shot of a burst.
Specification
- Applies to
- WeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
-1
[MyQuadCannon] ; example WeaponTypeBurst=4BurstDelay2=6 ; six frames between the third shot and the fourthThe value is the reload delay the firing object is given once its third shot of a burst has gone off, in game frames. -1 asks for a random three to five frames instead, and the assignment is reached only on a weapon whose Burst is above 3; at a burst of exactly three the third shot is the last one and pays ROF.
The gap is taken as written, without the house rate-of-fire bias, the random padding or the veteran rate-of-fire ability that the burst’s closing ROF is subject to. Burst covers how the shots of a burst are counted and which weapons ignore the short gap altogether.