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Construction

Parsed sound that the engine never plays.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
sound
When omitted
none
Used by the game
No — loaded but not used

The name promises a sound for a structure going up. The value is resolved against the sound registry and stored, and no gameplay path reads the slot back. An unregistered sound name is not even stored; the slot keeps whatever it already held.

The sounds a structure does make as it appears belong to other settings: BuildingSlam when the player places one, BuildingDrop when a construction vehicle deploys into one.