Construction
Parsed sound that the engine never plays.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- sound
- When omitted
none- Used by the game
- No — loaded but not used
The name promises a sound for a structure going up. The value is resolved against the sound registry and stored, and no gameplay path reads the slot back. An unregistered sound name is not even stored; the slot keeps whatever it already held.
The sounds a structure does make as it appears belong to other settings: BuildingSlam when the player places one, BuildingDrop when a construction vehicle deploys into one.