Construction
Parsed sound that the engine never plays.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- sound
- When omitted
none- Used by the game
- No — loaded but not used
The name suggests a sound for a structure going up, but nothing plays it. The sounds a structure makes as it appears come from two other settings: BuildingSlam when the player places one, and BuildingDrop when the player’s vehicle deploys into one.