EnemyHealth
Changed in 0.2.0
Flag intended to hide an enemy object's condition bar.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- boolean
- When omitted
yes- Used by the game
- No — loaded but not used
EnemyHealth=no hides nothing. An object’s condition indicator is drawn, whoever owns it, in any of these cases:
- the object is selected;
- the object is underground in a cell that the player’s sensor arrays detect;
- the object is under the mouse pointer and its type is selectable, unless the player cannot see it there.
A hovered object counts as out of sight when any of these holds:
- its cell is under shroud;
- it is a structure hidden by fog of war in a fog-of-war game;
- it belongs to another house and its type is invisible;
- it belongs to another house, is cloaked or is a structure that has faded out completely, and the player’s sensors do not detect it.
History
- Changed0.2.0In development