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Helipad

Lets a BuildingType accept an aircraft as a docking target.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

An allied aircraft may dock with a Helipad=yes structure. The pad refuses any other kind of object. Like every docking structure, it refuses while it is being built or sold, switched off, or already serving another object. On a structure that also sets UnitRepair=yes, the repair bay’s docking rules decide instead.

A plain pad neither repairs a docked aircraft nor restores its ammunition. Repair comes from UnitRepair=, and ammunition from UnitReload=. The stock pads set UnitReload=yes.

A player’s aircraft ordered onto a pad docks there only while the pad is free, meaning it is in radio contact with nothing and carries no cargo. An aircraft heading for a pad that is already taken looks for another free structure of a type its Dock= lists. If it finds none, it lands at a clear landing spot instead. An empty carryall ordered into a pad lands at ground level.

A FreeUnit= aircraft handed out by a pad stays docked on it.

While the base plan is assembled, a computer house adds a type with this flag one to three extra times, so its plan holds two to four of that pad.

See also — ai-base-building