HunterSeekerDetonateProximity
Horizontal distance from its destination, in leptons, at which a hunter seeker detonates.
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- integer
- When omitted
0
A hunter seeker detonates on the first frame it is closer than this to its target, measured flat across the map. The stock rules use 150, about three-fifths of a cell. At 0 the drone never detonates on its target.
Detonation is tested before the dive. A value at or above HunterSeekerDescendProximity therefore detonates the drone before it reaches the dive range, so it never dives.
Detonation uses the drone’s Primary weapon, or its Elite weapon once the drone is elite. The weapon’s Damage is applied three times through its warhead:
- the target takes it, credited to the drone;
- the drone takes it, credited to no one;
- an explosion at the drone’s position deals it to nearby objects, credited to no one.
Give every drone type a Primary weapon. A drone without one crashes the game when it detonates.
The detonation also makes a flash of light sized by the same damage. The flash uses C4Warhead, not the weapon’s warhead, so it appears only if C4Warhead names a warhead with Bright=yes.
A drone that leaves the playable area is removed. Before removal it applies the same weapon’s damage to its target once, whatever this setting.