Skip to content

MoveFlash

The animation dropped on the cell a move order points at.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none
rules.ini
[AudioVisual]
MoveFlash=MOVEFLSH ; an AnimType registered in [Animations]

When the player orders a move, the named animation plays at the cell the player clicked. It sits at ground height there, or on the bridge deck if the cell has a bridge. A move order for a group plays it at most once, not once per object.

In a campaign or skirmish game, the marker is an ordinary animation. In a network or Internet game, it plays only on the machine of the player who gave the order, and the game keeps it out of the multiplayer synchronization check. The same order also sets the AnimType’s YSortAdjust to -5000 on that machine, which draws a ground-layer marker behind the objects around it. The type keeps that value for the rest of the game.

See also — YSortAdjust