RadarEventSpeed
Pixels of the radar pane a radar event's box loses from its radius each time the screen is redrawn.
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
1
A radar event opens as a box around the flagged cell, with its corners as far from that cell as the pane’s furthest edge. Each time the screen is redrawn, the distance from the cell to the box’s corners shrinks by this many pixels, until it reaches RadarEventMinRadius. A larger value closes the box faster: the sweep lasts one redraw for each step of this size between the opening distance and that floor.
The screen is redrawn once every game frame while the game window has focus, and again while the game waits for the next frame. The sweep therefore takes less game time on a faster machine or at a slower game speed. While the game window is out of focus or an in-game menu is open, the box does not move.
The box can settle only after it reaches the floor. The event’s RadarEventDurations and RadarEventVisibilityDurations counts start when it settles, and an event that has not settled is never removed.