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Smoke

Parsed animation that the engine never creates.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AudioVisual]
Value
class
When omitted
none
Used by the game
No — loaded but not used
Parse behavior

the engine reads this key twice into two internal slots; both receive the same animation

The value is still looked up when the rules are read. A name not already registered as an animation is registered as a new one at that point. The shipped rules assign xxxx, which is not a real animation. This is harmless because the game never creates the animation.