Smoke
Parsed animation that the engine never creates.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- class
- When omitted
none- Used by the game
- No — loaded but not used
Parse behavior
the engine reads this key twice into two internal slots; both receive the same animation
The value is still looked up when the rules are read. A name not already registered as an animation is registered as a new one at that point. The shipped rules assign xxxx, which is not a real animation. This is harmless because the game never creates the animation.