StartStandFrame
The frame a shape-drawn vehicle's standing artwork begins at.
Specification
- Applies to
- UnitType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- integer
- When omitted
- ComputedFacings × WalkFrames, counted from frame 0 rather than from StartWalkFrame; 0 for a vehicle with no standing frames, which is drawn from its walk block instead.
The standing block runs from here: one run of StandingFrames frames for each facing in turn. The derived default is worked out from the Facings and WalkFrames figures of the same section, so changing either moves this frame number with it.
Writing the value out is how artwork that does not follow the walk-then-stand order is described. The stock Core Defender and Cyborg Reaper both put their standing frames first and their walk frames after them:
[DEFENDER] ; the Image ID of the stock Core DefenderFacings=8WalkFrames=8StartStandFrame=0 ; frames 0-7StartWalkFrame=8 ; frames 8-71