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StartWalkFrame

The frame a shape-drawn vehicle's walking animation begins at.

Specification
Applies to
UnitType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
integer
When omitted
0

The walk block runs from here: one run of WalkFrames frames for each facing in turn, in the Facings block order. A vehicle that declares no StandingFrames is drawn from this same block while it stands still, on the first frame of its facing’s run.

art.ini
[REAPER] ; the Image ID of the stock Cyborg Reaper
Facings=8
StandingFrames=1
StartStandFrame=0 ; one standing frame per facing, frames 0-7
WalkFrames=12
StartWalkFrame=8 ; eight runs of 12, frames 8-103