StartWalkFrame
The frame a shape-drawn vehicle's walking animation begins at.
Specification
- Applies to
- UnitType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- integer
- When omitted
0
The walk animation starts at this frame, with one run of WalkFrames frames for each of its Facings in turn.
A vehicle with no standing frames also rests on these runs (StandingFrames explains).
Setting StartWalkFrame moves no other default. The default standing, firing, death and turret start frames are counted from frame 0 whatever this key holds, so set them too when they must follow the moved walk runs.
[REAPER] ; the Image ID of the stock Cyborg ReaperFacings=8StandingFrames=1StartStandFrame=0 ; one standing frame per facing, frames 0-7WalkFrames=12StartWalkFrame=8 ; eight runs of 12, frames 8-103