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WalkFrames

The number of frames in one facing's walking animation of a shape-drawn vehicle.

Specification
Applies to
UnitType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted
Value
integer
When omitted
12

The count is per facing, and the facings’ walk blocks sit end to end, so the figure doubles as the distance from one block to the next. A moving vehicle is drawn at StartWalkFrame, plus its facing block times this count, plus its step count taken as a remainder against this count; WalkRate covers what paces that step count. A vehicle standing still in a cell it occupies, with no StandingFrames of its own, is drawn from the same block on its first frame.

art.ini
[MMCH] ; the Image ID of the stock Titan
Voxel=no
WalkFrames=15 ; eight blocks of 15, frames 0-119

A Turret=yes vehicle drawn from shape artwork takes its 32 turret frames from 8 × WalkFrames onward — frame 120 in the fragment above. That eight is fixed, so a turreted vehicle whose Facings is not 8 still has to leave room for eight walk blocks before its turret frames.