WalkFrames
The number of frames in one facing's walking animation of a shape-drawn vehicle.
Specification
- Applies to
- UnitType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- integer
- When omitted
12
A moving vehicle loops through the walk run for its facing, one frame per step. WalkRate sets how often it steps. The runs for all its Facings sit end to end from StartWalkFrame, so this value is also the distance from one facing’s run to the next and must match the artwork.
A vehicle with no standing frames also rests on these runs (StandingFrames explains).
[MMCH] ; the Image ID of the stock TitanVoxel=noWalkFrames=15 ; eight runs of 15, frames 0-119This value also sets where the turret frames of a shape-drawn Turret=yes vehicle start by default: at 8 × WalkFrames, frame 120 in the fragment above. StartTurretFrame explains when to move them.