WalkFrames
The number of frames in one facing's walking animation of a shape-drawn vehicle.
- Applies to
- UnitType
- File
art.ini- Section
[<Image ID>]Image ID: Image= value; ObjectType ID when omitted- Value
- integer
- When omitted
12
The count is per facing, and the facings’ walk blocks sit end to end, so the figure doubles as the distance from one block to the next. A moving vehicle is drawn at StartWalkFrame, plus its facing block times this count, plus its step count taken as a remainder against this count; WalkRate covers what paces that step count. A vehicle standing still in a cell it occupies, with no StandingFrames of its own, is drawn from the same block on its first frame.
[MMCH] ; the Image ID of the stock TitanVoxel=noWalkFrames=15 ; eight blocks of 15, frames 0-119A Turret=yes vehicle drawn from shape artwork takes its 32 turret frames from 8 × WalkFrames onward — frame 120 in the fragment above. That eight is fixed, so a turreted vehicle whose Facings is not 8 still has to leave room for eight walk blocks before its turret frames.