SystemError
Sound played on the LAN game screens when a join is refused or the host removes the player.
- Applies to
- global rules
- File
rules.ini- Section
[AudioVisual]- Value
- sound
- When omitted
none
[AudioVisual]SystemError=BUZZER1 ; a sound ID registered in SOUND.INIThe sound plays on the LAN game screens when a join is refused or the host removes the player. It has no position on the map, and each time it plays, a system line also appears in the chat panel.
In the game list, the game refuses to send a join request in seven cases:
- no game is selected;
- the list holds no game to join;
- the player handle is empty;
- the selected game is no longer open;
- the game uses Firestorm and the expansion is not installed;
- the game uses Firestorm and the expansion is installed but not enabled;
- the game uses the base game and Firestorm is enabled on this client.
After a request is sent, the host can turn it down, or remove the player from the lobby of a game they had already joined. Either way the chat line says the request was denied. For most refusals by the host, a message box gives the reason, such as a duplicate name, a full game or a version mismatch.
No screen outside the LAN game list and lobby plays this sound. During a match, a refused interface action plays ScoldSound instead.