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ZFudgeBridge

The depth bias applied to an object while it is under a bridge.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0

ZFudgeBridge moves an object back in drawing order while it is under a bridge, so the bridge deck draws over it. A larger value moves it further back. The value applies as written, with no strength multiplier.

An object counts as under a bridge when either of these holds:

  • Its own cell is covered by the bridge.
  • The cell beside it across the bridge’s width is covered: the cell to the north or south for an east-west bridge, or the cell to the east or west for a north-south bridge.

An object riding on the deck never counts.

Only the largest of an object’s four depth fudges applies: this one, ZFudgeCliff, ZFudgeColumn and ZFudgeTunnel. It is added to the object’s other depth adjustments, such as those for its height and its locomotor. A fudge whose condition does not hold counts as 0, so a negative value takes effect only when the conditions of all four fudges hold at once.

Only aircraft, infantry and vehicles use the depth fudges. A structure reads all four values and never applies them.

The stock rules set this value on three types only: the Titan (2), the harvester (7) and the Mammoth Mk. II (25).