ZFudgeCliff
The depth bias applied to an object standing at the foot of a cliff.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
10
ZFudgeCliff moves an object back in drawing order while it stands at the foot of a cliff, so the cliff draws over it. A larger value moves it further back.
The value is multiplied by a strength taken from the ground to the south-east of the object. A cell counts as a cliff when it stands four or more height levels above the object’s cell. The strength is:
1when the cell two steps to the south-east is a cliff.- Otherwise,
2when the cell one step to the south-east is a cliff. - Otherwise,
0.
An object riding a bridge deck gets no cliff fudge.
Only the largest of the four depth fudges applies; ZFudgeBridge describes how they combine.