ZFudgeTunnel
The depth bias applied to an object standing at a tunnel mouth.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
10
ZFudgeTunnel moves an object back in drawing order while it stands at a tunnel mouth, so the tunnel art draws over it. A larger value moves it further back. The value applies as written when the object is at a tunnel mouth and not at all otherwise.
The object is at a tunnel mouth when both of these hold:
- Its own cell holds a tunnel, or failing that its neighbor to the north, or failing that its neighbor to the west. The first of these that holds a tunnel is the tunnel cell.
- The cell two steps north or two steps west of the tunnel cell also holds a tunnel.
An object riding a bridge deck gets no tunnel fudge.
Only the largest of the four depth fudges applies; ZFudgeBridge describes how they combine.
The stock rules set this value on the same 23 vehicles that set ZFudgeColumn, between 12 and 18.