ZFudgeColumn
The depth bias applied to an object passing a bridge support column.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
5
ZFudgeColumn moves an object back in drawing order while it passes the support columns of a road bridge, so the columns draw over it. A larger value moves it further back.
The value is multiplied by a strength from 0 to 2. The strength is 0 unless the object is under a bridge as ZFudgeBridge defines it, or under the place where a destroyed span stood.
The strength counts the middle span tiles of a road bridge, the pieces between the two ends of a span, in any state of damage:
- A middle span tile to the south or to the east adds
1. Tiles in both places still add only1. - A middle span tile to the south-east adds another
1.
Railway bridge tiles never count.
Only the largest of the four depth fudges applies; ZFudgeBridge describes how they combine.
The stock rules set this value on 23 vehicles, between 7 and 18.