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ProduceCashResetOnCapture

Added in 0.2.0

Hands each new owner of a cash-producing structure a fresh budget, reviving one that had already spent it.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no
rules.ini
[CAOILD]
ProduceCashAmount=100
ProduceCashDelay=750
ProduceCashBudget=1000
ProduceCashResetOnCapture=yes

ProduceCashResetOnCapture=yes refills the structure’s ProduceCashBudget to the full amount every time the structure is captured. A structure that had spent its budget and stopped paying starts paying again for its new owner. With no, the remaining budget carries over, so a structure that has spent its budget earns nothing for whoever captures it.

The refill applies to every capture, including a capture from another player. The ProduceCashStartup bonus differs: it is paid only on a capture from a neutral house. Buildings that produce cash covers the budget.

The key has no effect unless ProduceCashBudget is above zero, because a structure without a budget pays without limit.

History

  1. Added0.2.0In development

    Let a structure produce cash on an interval