ProduceCashResetOnCapture
Hands each new owner of a cash-producing structure a fresh budget, reviving one that had already spent it.
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
[CAOILD]ProduceCashAmount=100ProduceCashDelay=750ProduceCashBudget=1000ProduceCashResetOnCapture=yesProduceCashResetOnCapture=yes refills the structure’s ProduceCashBudget to the full amount every time the structure is captured. A structure that had spent its budget and stopped paying starts paying again for its new owner. With no, the remaining budget carries over, so a structure that has spent its budget earns nothing for whoever captures it.
The refill applies to every capture, including a capture from another player. The ProduceCashStartup bonus differs: it is paid only on a capture from a neutral house. Buildings that produce cash covers the budget.
The key has no effect unless ProduceCashBudget is above zero, because a structure without a budget pays without limit.
History
- Added0.2.0In development