TiberiumHeal
Whether an object mends itself while standing on Tiberium, and how often every such object is mended.
Heals on Tiberium
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
An infantry, vehicle or aircraft of this type heals while its cell holds Tiberium and it is below maximum strength. Each time the global interval elapses, it regains the game-wide repair step: IRepairStep for infantry, RepairStep for vehicles and aircraft. A structure never heals this way. The TIBERIUM_HEAL ability from VeteranAbilities or EliteAbilities gives the same healing.
This healing continues to maximum strength. SelfHealing=yes healing, by contrast, stops at ConditionYellow unless SelfHealingCap or SelfHealCap sets a different ceiling. Repair covers both kinds of healing.
When an object whose type sets the flag is destroyed, structures included, it spills Tiberium of the first type in the rules into the five cells north-west, north, east, south and west of it; its own cell gets none. An empty cell that can take Tiberium receives it at a random growth stage from the first to the third. A cell that already holds that Tiberium grows by up to two stages. The TIBERIUM_HEAL ability does not cause the spill.
Healing interval
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
.0167
The value sets the time between Tiberium healing steps, in minutes. The game multiplies it by 900 frames and drops the fraction: the default gives one step every 15 frames, and the stock .010 one every 9. Every infantry, vehicle and aircraft healing on Tiberium through TiberiumHeal=yes heals on the same frames, because the interval is counted from the start of the game, not from when each object reached Tiberium.