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IonLightningDamage

The raw damage each ion storm lightning bolt delivers.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
integer
When omitted
500
rules.ini
[General]
IonLightningDamage=500

The figure is spent twice over. It is applied through IonStormWarhead across the standard 1.5-cell explosion radius with no source recorded, so armor, distance, and the warhead’s own table decide what each object actually loses and no house is credited with a kill. It also selects the explosion animation for the strike and, when the warhead carries Bright=yes, sizes the spotlight flash.

The same value is used by the scripted Lightning strike at… action, which fires the identical routine at a waypoint whether or not a storm is running.