IonLightningDamage
The raw damage each ion storm lightning bolt delivers.
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- integer
- When omitted
500
[General]IonLightningDamage=500Each lightning bolt deals this damage through IonStormWarhead to every object within 1.5 cells of the strike point. Objects with Immune=yes, and members of a team whose TeamType sets IonImmune=yes, take none. The bolt has no attacker, so no house is credited with its kills. The warhead’s Verses table and Spread falloff decide what each object loses. What a strike does lists the rest of the strike.
The same figure picks the bolt’s explosion animation from the warhead’s AnimList, or from SplashList when a Conventional=yes warhead strikes open water. An EMEffect=yes warhead picks its AnimList entry at random instead of by damage. A bolt on a bridge cell strikes the bridge deck, so it uses AnimList even over water.
When the warhead sets Bright=yes, the figure also sets the size of the flash. The flash grows between 88 and 252 damage, so the default 500 already gives the largest.
The Lightning strike at… trigger action strikes with the same damage at a waypoint, whether or not a storm is running.
IonStormWarhead, ion-storms